![tinykeep level has impossible layout tinykeep level has impossible layout](https://clash-of-clans-wiki.com/pics/th7_plans/defence/original/th7_defence_24.jpg)
S21 (Innuendo): You can only recall 8 veterans, which will be the only veterans you have for the rest of the campaign.In addition, any unit not recalled in this scenario is permanently lost. S16 (Dawn of War): You can only bring up to 6 elves with you and the rest are permanently lost.S12 (The Escape): You can only bring up to 6 undead units (dark adepts/sorcerers/necromancers and bats do not count) with you and the rest are permanently lost.To compensate for the difference, there are several recall list wipes in the campaign: You have the option of either continuing to Part II keeping all your veterans from Part I (recommended), or starting Part II fresh.The lawful sprites which you can recruit starting from S14 are helpful in S15 (Shadows of Time) against undead, but are useless from S17 onward where it is perpetually night, so do not invest too heavily in them.Fighters, archers and scout types are generally not so useful. Enchantresses are also valuable for their arcane magical damage and slowing, though they do not advance to sylphs in this campaign. Prowlers are one of the most useful elvish units, being good in melee and able to slow in ranged. For elves, leveling at least a couple shydes for healing is essential.On almost every scenario it’s helpful to recruit some vampire bats for scouting, village grabbing, and to act as distractions since they do not cost upkeep.Skeletal undead are generally not recommended due to their low mobility. Nightgaunts (raw damage) and necromancers (arcane resist and plague) are also very useful. Spectres are perhaps the most useful unit throughout the campaign due to their draining, excellent mobility and arcane damage. A large part of this campaign takes place underground, making undead units especially ideal.
#Tinykeep level has impossible layout plus
You begin with the typical elvish recruits plus the campaign specific elvish hunter unit, then gain the ability to recruit undead in Scenario 4, dark adepts in Scenario 5, and sprites in Scenario 14. It’s advised to play Under the Burning Suns first, to familiarize yourself with the story and the two suns schedule.